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Companies that engage in creating advertising campaigns of products and services and placing them in magazines, newspapers, internet, radio, television, billboards or other media.
Companies that design and sell clothing, footwear and accessories.

Building construction is the process of adding structure to real property or construction of buildings. The vast majority of building construction jobs are small renovations, such as addition of a room, or renovation of a bathroom. Often, the owner of the property acts as laborer, paymaster, and design team for the entire project. However, all building construction projects include some elements in common – design, financial, estimating and legal considerations. Many projects of varying sizes reach undesirable end results, such as structural collapse, cost overruns, and/or litigation. For this reason, those with experience in the field make detailed plans and maintain careful oversight during the project to ensure a positive outcome.

Residential construction practices, technologies, and resources must conform to local building authority regulations and codes of practice. Materials readily available in the area generally dictate the construction materials used (e.g. brick versus stone, versus timber). Cost of construction on a per square meter (or per square foot) basis for houses can vary dramatically based on site conditions, local regulations, economies of scale (custom designed homes are always more expensive to build) and the availability of skilled tradespeople. As residential construction (as well as all other types of construction) can generate a lot of waste, careful planning again is needed here.

Encompasses a massive category of electronics that includes televisions, cameras, headphones, tablets and many other home products.

Consumer good, in economics, any tangible commodity produced and subsequently purchased to satisfy the current wants and perceived needs of the buyer. Consumer goods are divided into three categories: durable goods, nondurable goods, and services.

Consumer durable goods have a significant life span, often three years or more (although some authorities classify goods with life spans of as little as one year as durable). As with capital goods (tangible items such as buildings, machinery, and equipment produced and used in the production of other goods and services), the consumption of a durable good is spread over its life span, which tends to create demand for a series of maintenance services. The similarities in the consumption and maintenance patterns of durable and capital goods sometimes obscure the dividing line between the two. The longevity and the often higher cost of durable goods usually cause consumers to postpone expenditures on them, which makes durables the most volatile (or cost-dependent) component of consumption. Common examples of consumer durable goods are automobiles, furniture, household appliances, and mobile homes.

These companies are responsible for publishing online, console and mobile games. They are responsible for marketing, public relations, sales and manufacturing of the games. They usually fund the game’s development process by paying online, console and mobile game developers an advance against future royalties to cover the cost of developing a game. Typically the money is paid to the game developer upon achieving milestones during the development process. After the game developer completes the game it is brought to market by the game publisher. The money received from sales of the game will go back to the publisher until they have recouped the money advanced to the developer. If the game is successful and the publisher recoups their investment then the developer will earn additional royalty payments. Learn More ->

These companies employ artists, motion graphic designers, programmers, software engineers, software developers, sound engineers, producers, writers, technical directors etc; who create, program, debug, test and develop the online, console and mobile games.  There are a variety of game development companies: independent, part owned or wholly owned by a publisher, distributor or hardware manufacturer.  Typically game developers are funded by a publisher to produce a game.  Sometimes developers fund the development of the game themselves or raise venture capital funding to develop their games.
The four general types of computer software include System Software, Middleware, Application Software and Engineering Software.  System Software provides the interface between the application software and the hardware. An example would be network management software and operating systems.  Middleware is software that connects various software applications on a computer.  Application Software is used for numerous different tasks on a computer. The major subcategories of Application Software are Office Suite Software and Database Software, (Word Processing, Presentations, Spreadsheets), and Enterprise Software (Business Intelligence, Content Management, Customer Relationship Management, Data Security, Human Resources Management, Knowledge Management, Predictive Analytics & Forecasting) and Price Optimization).
The use of a computer, electronic device (Smart Phone, iPad, Tablets, GameBoy) or Hardware Platform (console) to deliver educational, training or learning material.
Economic services provided by companies or organizations in the finance industry. Banks, credit unions, credit card companies, consumer finance companies, investment funds and money management companies, stock brokerages and government sponsored enterprises.
Manufacturers of personal computers (PC/MAC), console platforms (Nintendo, Wii – Microsoft Xbox – Sony Playstation) and Handheld devices (iPhone, iPad, Tablets, GameBoy). Personal computers are open access meaning anyone with the money can develop or publish games for personal computers. Console platforms are closed systems meaning only companies licensed by the console manufacturer may develop or publish games for the specific platforms.
Providers of preventative, diagnostic, remedial and therapeutic services which includes medical equipment, pharmaceutical manufacturers and health insurance companies.

A company that offers insurance policies by selling directly to an individual or to the public or through an employee’s benefit plan.  Insurance companies may specialize in one type of insurance or offer a variety of insurance such as life, health and auto insurance.

Companies that provide a wide variety of products and services exclusively or primarily online through their Web site.
Taking a product and making it linguistically and culturally appropriate to the target market where it will be used and sold.
The business of issuing printed material for sale and distribution.  Traditional print media are books, magazines, and periodicals.
The process of converting spoken words and written text to another language.
Companies that utilize the science and technology of sending and receiving information such as sound, visual images or computer data over distances through the use of electrical, radio or light signals using electronic devices to encode the information as signals and to decode the signals as information.
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